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breedybag's latest posts
19th November 2007, 01:07
Hey, cool you updated it =] The map plays alot better now with the hides and the smaller plop down the bottom (although I did like the pixel in the original one :P ) The texture also looks alot bet...
Hey, cool you updated it =] The map plays alot better now with the hides and the smaller plop down the bottom (although I did like the pixel in the original one :P ) The texture also looks alot bet...
18th November 2007, 17:46
I really like the layout, simply because its perfectly playable and the hides/holes are nicely distributed and designed. All the map might need are some better graphics, but otherwise gj =]
I really like the layout, simply because its perfectly playable and the hides/holes are nicely distributed and designed. All the map might need are some better graphics, but otherwise gj =]
17th November 2007, 17:12
Looking cool Sham - I'll try this one out as soon as I have time =]
Looking cool Sham - I'll try this one out as soon as I have time =]
15th November 2007, 14:29
I love the design and the fact that there are so many hides in the walls. It's a bit hard to notice that the bottom two walls are supposed to be walls, especially with the dynamic colours all over...
I love the design and the fact that there are so many hides in the walls. It's a bit hard to notice that the bottom two walls are supposed to be walls, especially with the dynamic colours all over...
15th November 2007, 01:23
Stealth, these two maps are the best examples of well-employed sprite work I have ever seen in a WA map. _Perfect_ use of non-standard sized maps, and at the same time you have stayed loyal to the...
Stealth, these two maps are the best examples of well-employed sprite work I have ever seen in a WA map. _Perfect_ use of non-standard sized maps, and at the same time you have stayed loyal to the...
13th November 2007, 19:04
Good job pnke, linear layout as usual (at least it has a nice arch xD), but nice texture work! Possibly the "straight" texture behind the stalactites could be improved/removed, but it's hardly noti...
Good job pnke, linear layout as usual (at least it has a nice arch xD), but nice texture work! Possibly the "straight" texture behind the stalactites could be improved/removed, but it's hardly noti...
12th November 2007, 12:53
I do agree with VickeX, however I think you have done an excellent job of sticking to a color scheme (a nice one even!) and the design is very interesting with the use of two levels. I like it - g...
I do agree with VickeX, however I think you have done an excellent job of sticking to a color scheme (a nice one even!) and the design is very interesting with the use of two levels. I like it - g...
12th November 2007, 12:39
Nice sprite-work here, and a nice layout too - the only point of criticism I can think of at the moment is that the soil-texture could use a tiny bit of perfecting, e.g. some beveling, bordering or...
Nice sprite-work here, and a nice layout too - the only point of criticism I can think of at the moment is that the soil-texture could use a tiny bit of perfecting, e.g. some beveling, bordering or...
14th November 2007, 17:24
Thx guys I really appreciate that =] Don't worry, I'll continue the series as soon as I'm done with my SEVEN university deadlines.
Thx guys I really appreciate that =] Don't worry, I'll continue the series as soon as I'm done with my SEVEN university deadlines.