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doben's latest posts
29th May 2009, 07:19
you could have set them behind the actual game sprites itself. but that's not helping much anyway, imo. what's really bugging me about this map is the randomness. the way you put the partic...
you could have set them behind the actual game sprites itself. but that's not helping much anyway, imo. what's really bugging me about this map is the randomness. the way you put the partic...
28th May 2009, 22:53
hey, i can't test every map for its defects ;)
hey, i can't test every map for its defects ;)
28th May 2009, 22:49
this remix is pointless, you hardly changed a thing and the gfx dont look better just because you put some bevelling on the edges, in this case it's more the opposite - brick-strokes get lost u...
this remix is pointless, you hardly changed a thing and the gfx dont look better just because you put some bevelling on the edges, in this case it's more the opposite - brick-strokes get lost u...
28th November 2009, 10:40
featured!
featured!
26th May 2009, 02:13
gg?
gg?
25th May 2009, 05:52
tell me, where do you got the sprites from you've used on this map? :)
tell me, where do you got the sprites from you've used on this map? :)
25th May 2009, 05:50
well, the gfx really aren't very appealing due to the dithering that was used when saving the file. of course it isnt easy to maintain the graphical quality on such a coloured map, but i'm ...
well, the gfx really aren't very appealing due to the dithering that was used when saving the file. of course it isnt easy to maintain the graphical quality on such a coloured map, but i'm ...
25th May 2009, 03:58
it's a grey tone, no worms will spawn there.
it's a grey tone, no worms will spawn there.