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kuvasz's latest posts
11th December 2011, 01:40
I'm not sure why you'd want to bloat the effort it took to create this map but ok.
I'm not sure why you'd want to bloat the effort it took to create this map but ok.
5th December 2011, 18:04
Well first you need to know that some map feature give you experience points and others don't. Those that don't, the reviewers don't care about and they dish them out with 0 thought beh...
Well first you need to know that some map feature give you experience points and others don't. Those that don't, the reviewers don't care about and they dish them out with 0 thought beh...
23rd November 2011, 12:11
Seems to be.
Seems to be.
22nd November 2011, 10:22
ROFL @ LMFAO :D I don't think it's that bad - it's got a varied layout and some randomness paired with order. Though the textures are mostly random. And unlike most shoppers, this has ...
ROFL @ LMFAO :D I don't think it's that bad - it's got a varied layout and some randomness paired with order. Though the textures are mostly random. And unlike most shoppers, this has ...
19th November 2011, 10:29
Are your maps completely genuine or are they ports? I like this one as well, though it must suck to fetch a crate from one of the backs :D
Are your maps completely genuine or are they ports? I like this one as well, though it must suck to fetch a crate from one of the backs :D
16th November 2011, 14:53
Your maps are bizarre in an intriguing way. They remind me of good old David Firth and his twisted abominations. Very unique creations you've been uploading here.
Your maps are bizarre in an intriguing way. They remind me of good old David Firth and his twisted abominations. Very unique creations you've been uploading here.
16th November 2011, 14:50
Extreme details here. Not just cutting the paths through the texture and what not. The map's been designed with the different parts, and there isn't a single part that's boring to look ...
Extreme details here. Not just cutting the paths through the texture and what not. The map's been designed with the different parts, and there isn't a single part that's boring to look ...
10th November 2011, 18:33
Today's wxw maps, unlike back when I was active, tend to focus on aesthetics like implementing the walls seamlessly and actually making the solid parts interesting, and I like that. And hides? ...
Today's wxw maps, unlike back when I was active, tend to focus on aesthetics like implementing the walls seamlessly and actually making the solid parts interesting, and I like that. And hides? ...
2nd November 2011, 12:29
Creepy o.O I like it.
Creepy o.O I like it.
1st October 2011, 12:33
Excellent work. There's variety in the shapes, you can fly, insta-kill on the sides, and there are multiple routes to take. Perhaps the hides could blend in more but overall, a very nice piece.
Excellent work. There's variety in the shapes, you can fly, insta-kill on the sides, and there are multiple routes to take. Perhaps the hides could blend in more but overall, a very nice piece.