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DonMega's latest posts
23rd February 2012, 18:42
hey what scheme is this map made for exactly?
hey what scheme is this map made for exactly?
23rd February 2012, 18:33
nice pixel art dude. it makes for some intricate looking maps. it's a dying artstyle in this 3d world of computers
nice pixel art dude. it makes for some intricate looking maps. it's a dying artstyle in this 3d world of computers
25th February 2012, 17:26
let's just say drugs aren't good for u. but because this certain one is actually used as medicinal cannabis and it's definitely not worse than alcohol or tobacco (most dangerous drug) a...
let's just say drugs aren't good for u. but because this certain one is actually used as medicinal cannabis and it's definitely not worse than alcohol or tobacco (most dangerous drug) a...
22nd February 2012, 18:01
hmm i'm not sure if it could be wascar, as the map has a finish and the narrow tunnel what follows isn't exactly ropeable. as it is such some bigrr has already included a way to get right b...
hmm i'm not sure if it could be wascar, as the map has a finish and the narrow tunnel what follows isn't exactly ropeable. as it is such some bigrr has already included a way to get right b...
21st February 2012, 13:29
i vote for making more of the backgrounds as well :) this one works well for variations of normal game scheme. only the size of it may be too big imo
i vote for making more of the backgrounds as well :) this one works well for variations of normal game scheme. only the size of it may be too big imo
19th February 2012, 23:01
that's some cool 3d effect there. how about could this cinema 4d be used to create whole maps of other nature for example tower? or is it just for graphics work of making objects or texts etc w...
that's some cool 3d effect there. how about could this cinema 4d be used to create whole maps of other nature for example tower? or is it just for graphics work of making objects or texts etc w...
19th February 2012, 22:55
it's pretty cool, but u really should have used up to 113 colors and perhaps apply some smoothing effect etc. the picture has so many color tones it suffers from bad pixely look
it's pretty cool, but u really should have used up to 113 colors and perhaps apply some smoothing effect etc. the picture has so many color tones it suffers from bad pixely look
16th February 2012, 23:40
hey glad to see u took on using pen tool :) although painfully slow to use i agree. looks very slick! nice and no pixelated edges. just saw it but it should rope great as well. it's simplistic ...
hey glad to see u took on using pen tool :) although painfully slow to use i agree. looks very slick! nice and no pixelated edges. just saw it but it should rope great as well. it's simplistic ...
17th February 2012, 06:42
argh yeah thanks skum for pointing that out. i've fixed the number and also did whole lot of changes to optimize gameplay of the map. also got brighter colors now. i just replaced the map with ...
argh yeah thanks skum for pointing that out. i've fixed the number and also did whole lot of changes to optimize gameplay of the map. also got brighter colors now. i just replaced the map with ...
14th February 2012, 05:09
looks nice and short enough. btw i see u were trying to put grass everywhere it belongs. u forgot just one place. there's no grass at the finish sign ;) and then of course those small round roc...
looks nice and short enough. btw i see u were trying to put grass everywhere it belongs. u forgot just one place. there's no grass at the finish sign ;) and then of course those small round roc...