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kuvasz's latest posts
24th February 2010, 15:12
I might've liked the previous version more :x hehe. As Lei said, sprite adjustments help (btw Lei, if you consider rotation editing then I overestimated your mapping XD). Another thing helps, a...
I might've liked the previous version more :x hehe. As Lei said, sprite adjustments help (btw Lei, if you consider rotation editing then I overestimated your mapping XD). Another thing helps, a...
17th February 2010, 19:41
Looks gorgeous, but the text doesn't fit the theme. I can't check if the background is appropriate, but I might get back to that >:)
Looks gorgeous, but the text doesn't fit the theme. I can't check if the background is appropriate, but I might get back to that >:)
17th February 2010, 17:58
Elaborate on the need for the void on the right.
Elaborate on the need for the void on the right.
17th February 2010, 08:16
The fly from the right must be too easy, and the cut off leg on the left is a bit meh. Overall the layout needs a complete overhaul, but the graphics are more than bearable.
The fly from the right must be too easy, and the cut off leg on the left is a bit meh. Overall the layout needs a complete overhaul, but the graphics are more than bearable.
17th February 2010, 17:56
"[...] I would put them in front of solid ground [...]" <.< Interesting that people use SNES games. I think I tried one (or maybe a few) emulator but it wasn't as straight-forw...
"[...] I would put them in front of solid ground [...]" <.< Interesting that people use SNES games. I think I tried one (or maybe a few) emulator but it wasn't as straight-forw...
15th February 2010, 20:59
I stumled across this map just now and I just wanted to say that I loathe this map. Out of 10 BnA games 5 hosts this map. This map that guarantees long and boring games, with long and boring chain ...
I stumled across this map just now and I just wanted to say that I loathe this map. Out of 10 BnA games 5 hosts this map. This map that guarantees long and boring games, with long and boring chain ...
15th February 2010, 20:27
Try using the same hides that you used on the bottom of the insides of the cogs. If the land is too thin that way then consider fattening the cogs or making the insides independent of the circular ...
Try using the same hides that you used on the bottom of the insides of the cogs. If the land is too thin that way then consider fattening the cogs or making the insides independent of the circular ...
15th February 2010, 18:40
LOL? Medved, please, don't stoop to dick's level. The author is the author. And unless you want to look like a clumsy mapper with poor skills and no attention to detail then you have to pos...
LOL? Medved, please, don't stoop to dick's level. The author is the author. And unless you want to look like a clumsy mapper with poor skills and no attention to detail then you have to pos...
15th February 2010, 09:46
I created one such map a long time ago, maybe you've missed it... #9698
I created one such map a long time ago, maybe you've missed it... #9698
15th February 2010, 10:15
Don't do that because then your sprites will get distorted badly with soft edges that would just result in black outlines in worms. Rather, set your emulator display so it uses the original spr...
Don't do that because then your sprites will get distorted badly with soft edges that would just result in black outlines in worms. Rather, set your emulator display so it uses the original spr...