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kuvasz's latest posts
29th September 2009, 19:56
That's a rather interesting layout.
That's a rather interesting layout.
29th September 2009, 18:23
bRUDI I don't think you should've collaborated in this lol. I'm fine with the concept because it's unique, but some of the lines are just lame. ps I'm loving the devilish clerg...
bRUDI I don't think you should've collaborated in this lol. I'm fine with the concept because it's unique, but some of the lines are just lame. ps I'm loving the devilish clerg...
27th September 2009, 09:23
There are lots of stray pixels and some of the areas need sharpening. And I too vote for bng.
There are lots of stray pixels and some of the areas need sharpening. And I too vote for bng.
24th September 2009, 20:59
Heh good for you - I'm just getting into the game. My next map is also LV themed, though it's a very long way away. It's going to be big, extremely detailed, and hopefully original as ...
Heh good for you - I'm just getting into the game. My next map is also LV themed, though it's a very long way away. It's going to be big, extremely detailed, and hopefully original as ...
24th September 2009, 00:36
It's a fast paced shopper game of "who gets fed up sooner from unreachable crates and leaves". Better luck next time.
It's a fast paced shopper game of "who gets fed up sooner from unreachable crates and leaves". Better luck next time.
24th September 2009, 00:25
That's radical. I can't imagine how it'd play so I'll have to get round to that. Odd text spotted and commented on here as well, namely the surf or die thing... it's obvious, so...
That's radical. I can't imagine how it'd play so I'll have to get round to that. Odd text spotted and commented on here as well, namely the surf or die thing... it's obvious, so...
22nd September 2009, 22:43
I don't know, I like it. Must've been a pain in the arse to handle all the stars :D the sheer numbers give it a nice vibrant texture.
I don't know, I like it. Must've been a pain in the arse to handle all the stars :D the sheer numbers give it a nice vibrant texture.
20th September 2009, 18:50
The extreme height of embossing O.O with a narrower bevel you could achieve a nicer pseudo-3D look because of the worms being below the perimeter of the map by ~5 pixels.
The extreme height of embossing O.O with a narrower bevel you could achieve a nicer pseudo-3D look because of the worms being below the perimeter of the map by ~5 pixels.
22nd September 2009, 20:53
@Gnork: 'ello there, boatswain :D
@Gnork: 'ello there, boatswain :D