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kuvasz's latest posts
5th April 2010, 20:56
You should extract images from images, not low-quality videos. Just enter the thing into google and select 'images' as results. Nice start.
You should extract images from images, not low-quality videos. Just enter the thing into google and select 'images' as results. Nice start.
5th April 2010, 20:39
See, now this (along with the ones this was inspired by) is a nice refreshing map. I lolled at doben's comment though :D but frankly, the ratio is still something like 5:500, so...
See, now this (along with the ones this was inspired by) is a nice refreshing map. I lolled at doben's comment though :D but frankly, the ratio is still something like 5:500, so...
2nd April 2010, 18:29
It's a pod with lots of detailed hides and one of the walls have to be flown to. There aren't any duplicated dots with no change, and the small elelements are nice and random. Maybe a more ...
It's a pod with lots of detailed hides and one of the walls have to be flown to. There aren't any duplicated dots with no change, and the small elelements are nice and random. Maybe a more ...
2nd April 2010, 00:21
Personally I don't like 1px knock stoppers and hides because they seem half-arsed. And I think you're going a bit overboard with what appears to be cloud renders. Nice job on the details, ...
Personally I don't like 1px knock stoppers and hides because they seem half-arsed. And I think you're going a bit overboard with what appears to be cloud renders. Nice job on the details, ...
31st March 2010, 20:40
I would say this is almost original, but not elaborate. See my favourited sonic map which is pumped full of hides and details outside the play area like crazy and yet it wasn't deemed elaborate...
I would say this is almost original, but not elaborate. See my favourited sonic map which is pumped full of hides and details outside the play area like crazy and yet it wasn't deemed elaborate...
30th March 2010, 19:50
That's a valid concern when you play strangers/nubs, Cheetah, but BnG maps that are just cut at the sides are laughable. It's a nice touch to detail the map everywhere, even the sides.
That's a valid concern when you play strangers/nubs, Cheetah, but BnG maps that are just cut at the sides are laughable. It's a nice touch to detail the map everywhere, even the sides.
30th March 2010, 19:46
Nay. CTF is only fun when you have multiple viable paths with different characteristics. This here is merely an open mole shopper :x But that mech sprite is cool, I've seen it here and there.
Nay. CTF is only fun when you have multiple viable paths with different characteristics. This here is merely an open mole shopper :x But that mech sprite is cool, I've seen it here and there.
30th March 2010, 22:30
Every scheme can be stretched to bring something new. Every one of them. What other objective would one have when creating a map? You might as well just make a list of links in your profile to exis...
Every scheme can be stretched to bring something new. Every one of them. What other objective would one have when creating a map? You might as well just make a list of links in your profile to exis...
30th March 2010, 16:06
Okay now that's just insolence.
Okay now that's just insolence.
24th April 2010, 23:49
So why not necropost? What I meant was (I think XD) is that if you effortlessly resized the worms you'd have a couple pixel thick gradients in their hair, but we don't have that here, we o...
So why not necropost? What I meant was (I think XD) is that if you effortlessly resized the worms you'd have a couple pixel thick gradients in their hair, but we don't have that here, we o...