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kuvasz's latest posts


Downloads: 169
Comments: 3 (read/write)
Features: None



15th February 2011, 11:47

I would disagree - it has too much contrast and would probably exhaust the eyes over a game.
Downloads: 127
Comments: 2 (read/write)
Features: Private



1st February 2011, 09:55

I like how you made use of the default texture fill on the ice cream.
Downloads: 6341
Comments: 5 (read/write)
Features: Good graphics



28th January 2011, 07:54

Conceited much? However, I like the design of the ceiling hides (they remind me of the ones in SC :p) and the obstacles on the ground. Although the plop holes seem too hard. It just looks like you...
Downloads: 214
Comments: 3 (read/write)
Features: Clumsy, Not-so-good graphics, Unimaginative



25th January 2011, 21:30

And that, kids, is why you never enlarge sprites.
Downloads: 839
Comments: 6 (read/write)
Features: Themed, Sprites



23rd January 2011, 11:36

The crudely cut hides look silly. You could've made them blend in better like you did with the one under the castle.
Downloads: 572
Comments: 6 (read/write)
Features: Remix, Elaborate, Good graphics



19th January 2011, 17:17

I like your little tunnels and such. the only thing I don't like is how some of the elements seem random. Like the width of the pod or the shape of the hide/obstacle... they're not identica...
Downloads: 3643
Comments: 18 (read/write)
Features: Good graphics



17th January 2011, 14:12

There aren't any strict rules for mapping - the author(s)decide on everything. I just found it odd that you'd like icicles so much to incorporate them into the map but without their fundame...
Downloads: 404
Comments: 7 (read/write)
Features: None



13th January 2011, 18:35

Looks nice and refreshing now that I can see it in full size. I do think that some crates can unfairly screw some players' turns though. Was that on purpose?
Downloads: 356
Comments: 3 (read/write)
Features: Sprites



5th January 2011, 09:33

I disagree.
Downloads: 414
Comments: 6 (read/write)
Features: Sprites



28th December 2010, 20:13

Well dayum whatever happened to the texture of that poor bridge. And there isn't nearly enough routes to take.
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